Alex Kidd in Miracle World is a platform game developed and published by Sega for the Sega Master System video game console. It was first released in Japan on 1 November, 1986, and then was distributed to Europe, Australasia and the United States in 1987. It was arguably the most widely known game in the Alex Kidd Series, due to it being built into most Master System II consoles.
Many centuries ago, on the planet Aries, there lived a boy named Alex Kidd. For seven years he lived on Mt. Eternal studying Shellcore, an ancient art that makes one strong enough to break rocks into pieces.
One day, as he was leaving the mountain for his spiritual homeland, he encountered a dying man who told him that the peaceful city of Radaxian was in grave danger. Before taking his last breath, the man gave Alex a piece of a map and a medallion made of Sun Stone.
What does it all mean? The only way to find out is to journey through the Miracle World looking for the answers.
Alex Kidd in Miracle World is primarily a platform game, which also incorporates strategy and roleplaying. The player must finish levels and overcome obstacles and scenarios in a 2D atmosphere. Throughout the eleven stages of Alex Kidd in Miracle World, Alex Kidd faces many monsters, plus the three henchmen of Janken the Great, before facing Janken himself.
Alex Kidd is the only playable character in the game. His primary skill is punching, which he can use to attack enemies, break certain types of rocks to open blocks, and access new areas and collect money. Breaking or stepping on certain blocks releases an evil spirit that will try to kill Alex. The game requires more than the player's ability to accomplish specific phases. Any money Alex collects can be used to purchase items such as motorbikes and "peticopters", small pedal-powered helicopters. At the end of certain levels, Alex must face one of Janken's henchmen in a game of Janken (paper, scissors, rock).
The game consists of 17 stages, some of them with a strong atmosphere that differs from the rest. At the end of some stages, Alex has to face a Boss, whom he has to defeat by winning the best of three games of paper-scissors-rock. To finish a stage, Alex has to grab a food object at the end of each stage. Alex can take only one hit before he dies. Alex Kidd in Miracle World does not have a battery save option or password system, meaning that when all of Alex's lives are gone the game is over. However, the game did have an undocumented "continue" feature, where the player could continue the game with three lives from the beginning of the level where Alex had died, by holding the up button and pressing the 2 button eight times during the Game Over screen. This feature would cost the player 400 Baums (the in-game currency).
The game was built directly into the Sega Master System II, enabling play right out of the box without the need to plug in any cartridge.
- Sun Stone and Moonlight Stone Medallions: Two medallions required to open the seal in Cragg Lake.
- Personal Letter to the Kingdom of Nibana: A letter which must be delivered to High Stone to obtain the Hirotta Stone.
- Hirotta Stone: A stone slab which holds the key to solve the final puzzle.
- Gold Crown: The game is over when it is acquired.
Pickups and PurchasesEdit
- Small Money Bag: Contains 10 baums.
- Big Money Bag: Contains 20 baums.
- Telepathy Ball: Allows to read a opponent's mind during a Janken match.
- Teleport Powder: Grants temporary invincibility.
- Power Bracelet: Allows the player to shoot energy waves.
- 1UP: Gives an extra life.
- Psychic Wand: Allows the player to float for a short time.
- Magic Capsule A: Summons tiny familiars to attack enemies.
- Magic Capsule B: Creates a protective barrier.
Levels and BossesEdit
- This game was originally planned as a game adaptation of the Dragon Ball manga and anime, but since Sega was unable to acquire the license it became an original title.
- ↑ http://www.nintendolife.com/news/2018/02/alex_kidd_in_miracle_world_was_supposed_to_be_a_dragon_ball_game